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Max Glenister Interface Designer &
Front-end Developer

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A preview of the 'Cardboctober' project

Cardboctober

2016

View Project

Skills

Content Curation Game Design UI Design UX VR UX Virtual Reality Website Design Website Development

Tools

Google Cardboard JavaScript Jekyll Three.js WebAPIs WebVR

Overview

The Premise

Every day in October 2016, I created VR content for Google Cardboard using JavaScript/WebGL/HTML5 WebAPIs and blogged about it. I built a website to showcase the contributions and then wrote and presented a talk about doing Cardboctober a week after I had finished.

The Website

I designed and built a website to collate and showcase the contributions of all Cardboctober participants. I used Jekyll with GitHub pages for this.

The design features a timeline layout, with each contribution branching off of the timeline.

The Hacks

Each day I created a VR project with a particular focus and then wrote about it.

A wall of gifs of some of the hacks

The Takeaways

I was doing this off the cuff for the first week before realizing I should probably plan the rest of the month, so I created a spreadsheet full of ideas, factored out standard code for my hacks to a boilerplate framework that I could use each day and then tried my best to stick to the plan.

I was on holiday during the third week of Cardboctober, so I spent that week only writing VR UX articles rather than working on hacks. This was helpful as it meant I could write these ahead of their corresponding days.

Following the end of Cardboctober I had the insane idea to give a talk about doing Cardboctober. This meant no rest for a few more evenings. However, it was an excellent opportunity to reflect on the month of VR hacks.

Here are some of my takeaways:

  • Doing something every day for a month is hard
  • I’ve learned lots about VR and 3D
  • Save time/sanity by factoring out common code.
  • Test your ideas often and on other people
  • Don’t worry about making it perfect
  • If you’re learning from it then others can learn too

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