I designed and built a website to collate and showcase the contributions of all Cardboctober participants. I used Jekyll with GitHub pages for this.
The design features a timeline layout, with each contribution branching off of the timeline.
Each day I created a VR project with a particular focus and then wrote about it.
- 01: Basic VR
- 02: Raycaster based look interaction
- 03: Even better gazed based look interaction
- 04: Skyboxes and generating meshes
- 05: Loading external models
- 06: VR Pairs Game
- 07: Cardboard hardware (cardware?)
- 08: Playing sounds
- 09: Speech recognition
- 10: HTML5 Video
- 11: Webaudio Beat Sequencer
- 12: AAAAH! Zombies
- 13: AAAAH! More Zombies
- 14: Debugging your Cardboard with Chrome
- 15: The Hierarchy of Needs in Quick Google Cardboard Hacks
- 16: Getting in and out of Fullscreen
- 17: Displaying Pertinent Information
- 18: Moving around in VR
- 19: Which way is North? Part 1
- 20: Which way is North? Part 2
- 21: One size doesn’t fit all
- 22: Putting it all together
- 23: Planning Tetrominoes in VR
- 24: Basic Game Board
- 25: Creating and Moving Pieces
- 26: Rotating Pieces
- 27: Moving with gaze
- 28: Planning Revisited
- 29: Blocks out of the pram
- 30: Github Contributions
- 31: Something in the Shadows
A wall of gifs of some of the hacks
I was doing this off the cuff for the first week before realizing I should probably plan the rest of the month, so I created a spreadsheet full of ideas, factored out standard code for my hacks to a boilerplate framework that I could use each day and then tried my best to stick to the plan.
I was on holiday during the third week of Cardboctober, so I spent that week only writing VR UX articles rather than working on hacks. This was helpful as it meant I could write these ahead of their corresponding days.
Following the end of Cardboctober I had the insane idea to give a talk about doing Cardboctober. This meant no rest for a few more evenings. However, it was an excellent opportunity to reflect on the month of VR hacks.
Here are some of my takeaways:
- Doing something every day for a month is hard
- I’ve learned lots about VR and 3D
- Save time/sanity by factoring out common code.
- Test your ideas often and on other people
- Don’t worry about making it perfect
- If you’re learning from it then others can learn too