--- <div class="demo backdrop"></div> ### 20 Minutes into the Future with ## Google Cardboard ### and JavaScript --- # Hello ## I'm Max Glenister ### @omgmog on the Internet --- ![](assets/img/sushack.png) ## SusHack ### 2013 &mdash; 2015 --- ![](assets/img/sushack2.jpg) #### Pretty cool. --- ![](assets/img/fletchervr.gif) ## The Future ### 2015 &mdash; ? --- ### In your pocket is a VR device. --- ![](assets/img/phones.jpg) --- ### Most phones contain a lot of sensors... --- ## Camera --- ## Touch Screen --- ## GPS --- ## WiFi --- ## Microphone --- ## Ambient Light Sensor --- ## Accelerometer --- ## Magnetometer --- ## Gyroscope --- ## ... --- ![](assets/img/tricorder.png) --- ### How can we use this for VR? --- ![](assets/img/html5js.png) --- ![](assets/img/html5jsno.png) --- ![](assets/img/js.png) --- - Geolocation - Device Orientation - Fullscreen - getUserMedia - Web Audio - WebGL --- ![](assets/img/geolocation.png) ### Geolocation --- ``` javascript navigator.geolocation.getCurrentPosition(function (pos) { console.log(pos.coords.latitude); console.log(pos.coords.longitude); }); ``` --- <div class="demo geolocation"></div> --- ![](assets/img/geolocation-prompt.png) --- ![](assets/img/deviceorientation.png) ### Device Orientation --- <div class="demo rotationx"></div> #### Rotation on X-axis _Pitch_ or _Beta_ (β) range of -180° to 180° --- <div class="demo rotationy"></div> #### Rotation on Y-axis _Roll_ or _Gamma_ (γ) range of -90° to 90° --- <div class="demo rotationz"></div> #### Rotation on Z-axis _Yaw_ or _Alpha_ (α) range of 0° to 360° --- ``` javascript window.addEventListener('deviceorientation', function (e) { console.log(e.gamma); console.log(e.beta); console.log(e.alpha); }, false ); ``` --- ![](assets/img/fullscreen.png) ### Fullscreen --- ![](assets/img/fullscreen-prompt.png) --- ``` javascript var button = document.querySelector('button'); button.addEventListener('click', function (e) { document.body.requestFullScreen(); } ); ``` --- ![](assets/img/getusermedia.gif) ### getUserMedia --- ``` javascript navigator.getUserMedia( // Constraints { video: true, audio: false }, // Success function function (stream) { var video = document.querySelector('video'); video.src = window.URL.createObjectURL(stream); video.onloadedmetadata = function(e) { // Stream loaded, do some stuff }; }, // Error function function (err) { console.log(err); } ); ``` --- <div class="demo getusermedia"></div> --- ![](assets/img/webaudio.png) ### Web Audio --- ``` javascript // Set up the audio context var context = new AudioContext(); // Create an oscillator var oscillator = context.createOscillator(); // Connect the oscillator to our playback device oscillator.connect(context.destination); // Start the sound output oscillator.start(); ``` --- <div class="demo webaudio1"></div> --- ``` javascript var context = new AudioContext(); var file = 'demo.wav'; var request = new XMLHttpRequest(); var source; request.open('GET', file, true); request.responseType = 'arraybuffer'; request.onload = function () { source = context.createBufferSource(); context.decodeAudioData(request.response, function (buffer) { source.buffer = buffer; source.connect(context.destination); source.start(context.currentTime); }); }; request.send(); ``` --- <div class="demo webaudio2"></div> --- ![](assets/img/webgl.png) ### WebGL --- ![](assets/img/webglno.png) ### WebGL --- ![](assets/img/threejs.png) ### WebGL (with three.js) --- ## This bit is really simple! --- ``` javascript // Set it all up... var width = 600, height = 300, aspect = width/height; var scene = new THREE.Scene(); var renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true, logarithmicDepthBuffer: true }); renderer.setSize( width, height ); document.body.appendChild(renderer.domElement); // ... Continued ``` --- ``` javascript // Create a cube... var cubeGeometry = new THREE.BoxGeometry(10, 10, 10); var cubeMaterial = new THREE.MeshBasicMaterial({color: 0x000000}); var cube = new THREE.Mesh(cubeGeometry, cubeMaterial); scene.add(cube); // Add some edges... var cubeEdges = new THREE.EdgesHelper(cube, 0xff0000); cubeEdges.material.linewidth = 5; scene.add(cubeEdges); // ... Continued ``` --- ``` javascript // Lights... var ambientLight = new THREE.AmbientLight(0xffffff); scene.add(ambientLight); var pointLight = new THREE.PointLight(0xffffff, 6, 40); pointLight.lookAt(cube.position); scene.add(pointLight); // Camera... var camera = new T.PerspectiveCamera(35, aspect, 1, 1000); camera.position.set(20, 20, 20); camera.lookAt(scene.position); // ... Continued ``` --- ``` javascript // Action! function render() { cube.rotation.x += 0.04; requestAnimationFrame(render); renderer.render(scene, camera); } render(); ``` --- <div class="demo r2 bigimage opaque" style="background-image: url(assets/img/r2sleep.gif); background-color: #000;"></div> --- <div class="bigimage" style="background-image: url(assets/img/starburst.png); background-size: cover; opacity: .2;"></div> <div class="demo threejs"></div> --- ### Making it work in 3D --- ``` javascript // Include the StereoEffect.js file // After setting up your renderer effect = new THREE.StereoEffect(renderer); effect.eyeSeparation = 1; // Set the IPD effect.setSize( width, height ); // Instead of calling renderer.render(scene, camera) effect.render(scene, camera) ``` --- <div class="bigimage" style="background-image: url(assets/img/starburst.png); background-size: cover; opacity: .2;"></div> <div class="demo threejs3d"></div> --- <div class="bigimage" style="background-image: url(assets/img/blipvert.gif); background-color: #010;"></div> ## INFORMATION<br>OVERLOAD --- ![](assets/img/box.png) --- ![](assets/img/cardboardforcats.gif) --- ![](assets/img/cardboard.png) ### Google Cardboard --- ![](assets/img/many-cardboards.jpg) --- ![](assets/img/unitsv1v2.png) --- ![](assets/img/cardboard-assembly.gif) --- <div class="bigimage" style="background-image: url(assets/img/cardboardapps.jpg); background-color: #000;"></div> --- <div class="bigimage" style="background-image: url(assets/img/letsdothis.gif); background-color: #000;"></div> ## Some demos --- <div class="bigimage" style="background-image: url(assets/img/demos.jpg); background-color: #000; background-size: cover"></div> --- ### These are all available online ## [blog.omgmog.net/jscard.xyz](https://blog.omgmog.net/jscard.xyz) --- ## Lastly... --- <div class="bigimage" style="background-image: url(assets/img/end.gif); background-color: #000; background-size: cover;"></div> ### Consider UX I've made a list of resources... [github.com/omgmog/ui-ux-vr](https://github.com/omgmog/ui-ux-vr) --- <div class="bigimage" style="background-image:url(assets/img/tv.gif); background-color: #fff;"></div> ## I've been Max Glenister # Thanks